Conversation
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I'd be careful since shuttles can unintentionally block evac. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Weren't shuttle events removed for the above stated (blocking evac)? May be worth bringing this up to a maintainer just to be safe. |
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Also just a potential nitpick, by announcing the cburn role availiblity, people might be inclined to /ghost or /suicide to try to get CBURN, and end up not getting it, leaving many players as ghosts as well as break the 'Don't abandon your role' Rule |
Probably not as big of an issue for zombies considering zombies have AI |
not sure how common it actually is, but i'm under the impression some people already /ghost when they become a zombie anyways. |
People already do this (ghost on zombies) for different reasons (not wanting to play antag, being a zombie stuck in space or stuck in a box). We were discussing a wider zombie rework and allowing players to un-ghost from all zombies instead of only non-player zombies (which is what the game currently allows). |
We were talking about this with a maintainer but more opinions should probably be acquired. CBURN could spawn on evac, for instance, or be beamed in trough bluespace technologies TM. |
About the PR
CBURN is now no longer admeme-exclusive, and spawns whenever the station is overtaken by zombies (under the zombies game mode, this doesn't happen on zedops, for instance.) They are meant to defend Evac so that Central Command does not get infected by the horde.
Why / Balance
CBURN is a frequently requested feature for the zombies game mode.
Technical details
Added a
CBURNSquadgame rule / event that is called by theZombiesgame rule (andZombieOutbreak). It is called at the same time as the evac shuttle (when 70% of the population becomes infected.)Media
Requirements
Breaking changes
There shouldn't be any.
Changelog
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